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Türkiyedeki Özel veya Üniversite Öğrenci Yurtları University Dormitories in Turkiye
Lessons - Other/Projects
Written by Administrator   
Wednesday, 05 November 2008 00:08

Türkiyedeki Özel veya Üniversite Öğrenci Yurtları

University Dormitories in Turkiye

http://www.biskinler.com/ab/yurt

 

"Türkiyedeki Özel veya Üniversite Öğrenci Yurtları" & "University Dormitories in Turkiye" listesine kendi bildiğiniz yurdu form aracılığı ile ekletebilirsiniz. Yurt onaylandıktan sonra sitemize koyulacaktır.

Özel veya Üniversite Öğrenci Yurtları Listesine Yurt Ekleyin

 

Last Updated on Wednesday, 05 November 2008 00:32
 
CENG 497 Project
Lessons - CENG 497 Senior Design Project I
Written by Administrator   
Saturday, 09 August 2008 21:58

Comparison Shopping Site System

file icon CENG498FinalReport.doc

file icon CENG497SDP-Proposal-Form-Student.doc

Last Updated on Sunday, 10 August 2008 16:46
 
Bank Queue Simulation
Lessons - Other/Projects
Written by Administrator   
Sunday, 10 August 2008 16:34

MIS 236-Intermediate Programming

Project #1, 31.03.2008

Instructor : Dr. Uğur Gökhan Özdinç

Due Date : 28.04.2008 05:00 PM

 

Introduction and Motivation:

A simulation is an imitation of some real thing, state of affairs, or process. The act of

simulating something generally entails representing certain key characteristics or behaviors of a

selected physical or abstract system. Simulation is used in many contexts, including the modeling

of natural systems or human systems in order to gain insight into their functioning. Other

contexts include simulation of technology for performance optimization, safety engineering,

testing, training and education. Simulation can be used to show the eventual real effects of

alternative conditions and courses of action.

Computer simulations have become a useful part of mathematical modeling of many natural

systems in physics (Computational Physics), chemistry and biology, human systems in

economics, psychology, and social science and in the process of engineering new technology, to

gain insight into the operation of those systems. Traditionally, the formal modeling of systems

has been via a mathematical model, which attempts to find analytical solutions to problems that

enable the prediction of the behaviour of the system from a set of parameters and initial

conditions. Computer simulations build on, and are a useful adjunct to purely mathematical

models in science, technology and entertainment.

 

Definition of the Problem:

Your mission in this project assignment is to simulate the operation of a bank branch. The

number of tellers in the branch is t (t>=2), whereas the number of queues in the branch is 2.

The tellers in the branch operate on a FCFS (First-Come-First-Served) basis.

The first teller is reserved for the first queue and the other teller(s) serve the second queue.

However, if the first queue is empty, then the first teller also serves the customers in the second

queue. At each time unit, new customers arrive to the branch and the customers who had

completed their transactions leave the branch. The number of customers arriving to the branch

at each time unit is a random integer between MinCust and MaxCust and the serving time for

each customer is a random integer between MinTime and MaxTime. Please note that the serving

time for each customer denotes how many time units are required to complete the transaction of

a customer after a teller had started serving the customer.

At each time unit, new customers arriving to the branch are given unique integer identification

numbers and put to the end of either the first queue (with probability p) or the second queue

(with 1-p probability). Performing the check whether the customers who are being served at that

specific time had completed their transactions or not, prior to locating the newly arrived customers in the queues could be a good idea. The queues cannot be reordered and the

simulation is expected to run for n time units.

The parameters described above (i.e. t, MinCust, MaxCust, MinTime, MaxTime, p, n) should all be

declared as constants in your source code so that they can easily be changed to simulate the

system with different settings.

The output should clearly indicate what occurs at each time unit. You are expected to output the

following information periodically:

a) Contents (i.e. identification numbers, required serving time for the customers etc.) and

lengths of each queue,

b) Customers who are being served and the remaining time units required to complete their

transactions,

c) Average waiting time of the customers,

d) Average time spent by a customer in the system (for the customers who completed their

transactions),

e) Maximum waiting time,

f) Maximum queue length.

Please note that the output should be self-explanatory, easy to understand and uncluttered.

For the generation of input data you can use the random number generation facilities provided

by Java programming language (as discussed in the lectures).

 

Evaluation Criteria:

1. Good and efficient use of object oriented programming techniques.

2. The algorithm and the design of the system you will construct to solve the problem.

3. The modularity, readability and the performance of the program.

4. The neatness and the content of the project report.

5. The way you present the outputs of the program and the summary of your findings.

6. Creative and enriching contributions you will provide in getting the problem solved.

 

Important Notes:

1. You are required to work individually for this project assignment.

2. Cheating of any type will strictly be treated in the project evaluations. Therefore, copying a

friend’s work and presenting it as your own work may be quite risky. Not submitting a

project is a better idea than submitting a “copied” project.

3. There exist lots of open source platforms providing free source code for Java developers in

the Internet. However, please note that the adoption or reproduction of ideas, words or

statements of another person without due acknowledgment is considered as academic

dishonesty or plagiarism. Therefore, you are required to avoid getting involved in any type of

academic dishonesty activities. Violators will seriously be treated and graded accordingly.

4. Please refer to MIS236ProjectReportFormat.pdf (available in the MIS236 web site) for the

details of submission rules.

bankqueue.jpg

Last Updated on Sunday, 10 August 2008 16:39
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CENG 481 Project 3
Lessons - CENG 481 Introduction To Computer Graphics
Written by Administrator   
Sunday, 01 June 2008 19:17

CENG 481 Proje 3 (3D ile proje 2)

Rotasyon ve tween kullanarak bir canlinin hareketini modelleyen bir animasyon programi yaziniz. Proje 2 aşamadan oluşmaktadır. 1. Aşamada canlının çizilmesi ve 2. aşamada hareketin modellenmesi.

1.    Aşama: Bir canlı (At, eşşek, kuş, insane, vs) çizimi yapılacaktır. (40 puan)

Email Teslim Tarihi: 23 Aralik Pazar: 23:59
Elden Teslim Tarihi: 24 Aralik Pazartesi: 17:00


2.    Aşama: Canlının hareketini (yürüme, uçma, zıplama) rotasyon ve tweening kullanılarak animasyon olarak gerçekleştirilecektir. (60 puan)


Email Teslim Tarihi: 30 Aralik Pazar: 23:59
Elden Teslim Tarihi: 31 Aralik Pazartesi: 17:00

Not 1: Herbir öğrencinin ayrı bir resim ve hareket üzerinde çalışması gerekmektedir.

Not 2: Programlar çalısabilir şekilde kodlarıyla birlikte teslim edilecektir. Çalışmayan projeler dikkate alınmayacaktır.

Drawn it using OpenGL on C programming language.

CENG481Project2_2.png

Last Updated on Monday, 21 July 2008 18:39
Read more...
 
CENG 481 Project 2
Lessons - CENG 481 Introduction To Computer Graphics
Written by Administrator   
Sunday, 01 June 2008 19:17

CENG 481 Proje 2

Rotasyon ve tween kullanarak bir canlinin hareketini modelleyen bir animasyon programi yaziniz. Proje 2 aşamadan oluşmaktadır. 1. Aşamada canlının çizilmesi ve 2. aşamada hareketin modellenmesi.

1.    Aşama: Bir canlı (At, eşşek, kuş, insane, vs) çizimi yapılacaktır. (40 puan)

Email Teslim Tarihi: 23 Aralik Pazar: 23:59
Elden Teslim Tarihi: 24 Aralik Pazartesi: 17:00


2.    Aşama: Canlının hareketini (yürüme, uçma, zıplama) rotasyon ve tweening kullanılarak animasyon olarak gerçekleştirilecektir. (60 puan)


Email Teslim Tarihi: 30 Aralik Pazar: 23:59
Elden Teslim Tarihi: 31 Aralik Pazartesi: 17:00

Not 1: Herbir öğrencinin ayrı bir resim ve hareket üzerinde çalışması gerekmektedir.

Not 2: Programlar çalısabilir şekilde kodlarıyla birlikte teslim edilecektir. Çalışmayan projeler dikkate alınmayacaktır.

Drawn it using OpenGL on C programming language.

CENG481Project2

Last Updated on Monday, 21 July 2008 18:34
Read more...
 
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